The Facebook and smartphone-based game Candy Crush Saga registers more than 600 million active gaming sessions every day, so obviously, there’s something extremely compelling about the puzzle app. The game has become so popular that it’s sparked an entirely new social problem—chronic Candy Crush addiction. An addiction treatment center in the U.K. is now offering a rehab program (which costs $5,000) for the game’s addicts, and says that it receives 100 inquiries a month about the recovery treatment plan.
So, how do you know if you’re “addicted” to the colorful game? According to the rehab center’s spokeswoman, you may have a problem if you are “someone who spends four to five hours a day playing the game, lets the game override personal relationships, makes excuses to avoid social situations, and locks him or herself away in order to play.” If that’s you, get help—and please, we beg of you, stop asking us for more lives on Facebook. We’re done enabling you …
UPDATE: It turns out, this was just a hoax ... though probably still a good idea. Discuss
Luigi. The quintessential sidekick. Though gifted with the exact (vague) abilities of his much more famous brother, Luigi has always lived in the shadows, under-appreciated by the masses. And that will do something to a man, as the Internet has learned. In the newly released Mario Kart 8, Luigi throws some serious shade whenever he gets the upper hand on a fellow racer. Just look at this clip, and stare into the eyes of a man who has nothing to lose. The Internet has gotten mighty creative with this meme, as you can see in this collection (warning: some explicit lyrics at the link) ... Discuss
The stripped down mobile game Flappy Bird recently came out of nowhere to become one of the most popular apps for both Andriods and iPhones. But this week, the game’s creator, a mysterious independent game developer in Vietnam named Dong Nguyen, shocked fans when he pulled the game from app stores. In an interview with Forbes, Nguyen said that after seeing how addicted people came to his game—which was reportedly earning him $50,000 a day in ad revenue—he decided to take it down for good. He told the magazine, “Flappy Bird was designed to play in a few minutes when you are relaxed. But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone forever.” You can’t argue with his logic.
The game creator was virtually unknown until recently, and only agreed to the interview if the paper promised not to post his picture. According to the story, “The 29-year-old, who sports a close-cropped haircut, appeared stressed. He smoked several cigarettes over the course of the 45-minute interview, and doodled monkey heads on a pad of paper.” In the story, Nguyen said that he walked away from the fortune (though he can still make money from people who have already downloaded the game) and killed his popular game because the guilt he felt knowing that people were addicted to his product actually caused him to lose sleep ... Discuss
If you're a gamer or geek in any capacity, you know Felicia Day. The actress has become a nerd icon for letting her own gaming/graphic novel/fandom flags fly high, and recently wrote a post called "Crossing the Street," in which she finally addressed the big topic facing gamedom these days: GamerGate.
If you're not familiar with the situation, it's a bit complicated, but the short version is that a community of gamers attempting to raise the bar for ethical video game journalism keeps getting sidetracked by members of their group who make their case by doxxing (leaking the personal information of) high profile female gamers. In her post, Day wrote that she'd been hesitant to write about GamerGate because she was afraid of getting doxxed. And, sure enough, her home address and email were almost immediately leaked online, because no good deed goes unpunished. The GamerGate community keeps wanting to convince the public at large that the relentless misogynistic attacks are coming from an extremist fringe that is not representative of the whole. And that's probably true. But as long as the most tangible result of GamerGate is blatant attacks on women, the burden of evidence remains on them to prove it ... Discuss