Video Games: The New Rock 'n' Roll?
By Matt Rittgers
October 24, 2012
Matt Rittgers is a 26-year-old graduate student at Denver Seminary. He is passionate about discipleship, life change and making a difference in the world.
In November of last year, the video game studio Activision released Call of Duty: Modern Warfare 3. In 16 days, it proved over $1 billion in sales. One billion dollars.
To put this into perspective, consider that James Cameron’s Avatar, the highest-grossing movie of all time, took 17 days to reach $1 billion in sales.
Today, the video game industry is one of the fastest-growing and largest creators of culture. According to the Entertainment Software Association, the average age of a gamer is 30 years old—with 47 percent of all gamers being women. In fact, there are more women gamers over the age of 18 than there are male gamers under the age of 18. In 2011, consumers bought over $24 billion worth of video games and video game accessories.We’ve come a long way from putting quarters into an arcade machine at the local pizza parlor.
Today, the video game industry is one of the fastest-growing and largest creators of culture.
I would bet if we were able to talk to Church leaders of past generations, they would say they had similar beliefs that movies were stupid. Or that rock 'n' roll was stupid. Or that television sitcoms were stupid.
Yet, regardless of what the Church thought about these things in the past, we understand today we were dead wrong to ignore their significance.
Video games are the new rock 'n' roll—the cultural wavemakers the Church is inclined to dismiss but shouldn't.
In less than a month, Activision will release its newest blockbuster video game entitled Call of Duty: Black Ops 2. The game has not even been released and it is already breaking records. It has sold more pre-orders than any game in history at the retailer Gamestop. Amazon reports that Black Ops 2 has already sold 10 times more pre-orders than its predecessor, Call of Duty: Black Ops. This game will impact your little brother, your co-workers, the stores you shop at and ultimately our country’s economy.
This game affects you.
We’ve come a long way from putting quarters into an arcade machine at the local pizza parlor.
First, it makes you the hero.
Like the previous Call of Duty games, in Black Ops 2, you play the star character—a rough-and-tumble soldier who alone can save the world from impending doom. It’s as if you are watching the most recent action movie, except you are not a passive spectator. You control the action. You are the hero. After hours of sitting in your cubicle at work, your life means something.
Second, it makes you feel included.
Sure, some who buy this game are fascinated by its single-player mode. But many others buy the game solely for its multiplayer experience. In Black Ops 2, you can virtually battle with 17 friends and strangers around the world. You're constantly unlocking new weapons and items, and at the end of each game you get to proudly (or shamefully) see how well you did. Even when playing with complete strangers, there is a sense of accomplishment when you assist your team to a victory. With your adrenaline pumping, you find a sense of belonging.
Now is the time to care.
Some have seen the rise of video games as a reason to be alarmed about a growing violent nature in our culture. This concern may not be completely off-base, but I would argue that these games illustrate something even deeper in our culture: the growing need and desire to have purpose, to be courageous and to make a difference.
Today’s generation desires to be heroic. Yet our lives are filled with desk jobs and paperwork. We drink our lattes and eat salads for lunch—but we long for risk and adventure. We long for purpose.
These games illustrate something even deeper in our culture: the growing need and desire to have purpose, to be courageous and to make a difference.
God has given the Church many monumental tasks that we can tackle now more than ever before. We can make a difference about famine and clean water in Third World countries. We can battle sex trafficking in our city streets. We can make a difference. We can be heroic.
As a Church, we need to unleash our congregations to make a difference. We need to expand our faith from being about one hour on Sunday. Christ called us to a radical walk with Him and a meaningful existence. The Church needs to be about getting people off their couches, setting down their controllers and making a real difference in the world.
We can either ignore the video game movement like the Church did in previous generations with rock 'n' roll, or we can explore what this phenomenon says about our culture and speak powerfully into it.